Before Djetari became a necron, he was a necrontyr of considerable skill. While his tactical and strategic abilities were not the best his ability to inspire was superb. He gathered a great host, more warriors and veterans than any other of the Leytek aristocracy.
He organized his hosts units he called ‘Centuries’. A century consisted of 100 rank and file soldiers, 25 veterans armed with Gauss Blasters and 25 veterans armed with Tesla carbines and their associated vehicles.
Necrontyr to Necron
Djetari’s charisma was diminished during the transformation from flesh to living metal. However the vast numbers of warriors and Immortals keyed to his control made up for the loss of his inspiring presence. Having hosts of undying soldiers at his command also made up for his lack of strategic skill. He could afford to send wave after wave, rank after rank of warriors at his foes. His Immortals could target key objectives while his warriors kept his enemies busy.
In the tomb
The necron canoptek spyders are the workhorses of the tomb world. The spyders are monstrously strong with razor sharp pincers that cut through flesh, living metal and steel easily. Hovering above the ground the spyders are responsible for the maintenance and repair of the tomb world’s technology.
They are capable of spawning scarabs, small scuttling mindless creatures that burrow through anything. The scarabs break larger items down to smaller units that the spyders can handle more easily. A small swarm of scarabs can destroy even the mightiest of the Imperium’s war machines in very short order.
Necron spyders move slowly so they tend to fill a defensive role. Hanging in the back field spawning scarabs, sending them out in waves of destruction. Foes that reach the spyder find themselves being crushed by spyder’s strength. The living metal of the spyder’s body protects against all but the most devastating of weapons. The spyders claws and pincers pierce and rend the toughest armor with ease.
Occasionally the spyder will mount short range weaponry that destroys metal and flesh by breaking down their molecular bonds. Unfeeling and uncaring a necron spyder can cut a swathe through any foolish enough to attack it.
In his fleshlife the necron Destroyer Lord Zerg was a cruel, vicious member of the Necrontyr aristocracy. Zerg had a tactical genius for swift strikes that inflicted great damage to his enemies. He was justly feared by other members of the Leytek Dynasty. Few of the other lords of Leytek would openly oppose him. Those that did would often find themselves falling to his fatal blade. Short and extremely strong for a necrontyr, Zerg was quick to anger and take offense.
When the Silent King made his bargain with the C’tan to transform the Necrontyr into the Necrons, the Leytek Dynasty was just beginning to rise in prominence. In them the Silent King saw a viable threat to himself and relocated the dynasty to the outer reaches of his domain. Zerg took this removal to the hinterlands as a personal insult. As a result a deep hatred and silent rage began to grow in psyche. This rage festered during the long millenia that the Leytek tombworld slept.
Lord Zerg had arranged with the crypteks that he was to wake from the great sleep before the other lords. Over the centuries his anger at the Silent King had grown and became less discriminate. Anyone or anything that he even imagined slighted him became a target of his hatred. Zerg forced the crypteks to remove his legs and fuse him to a destroyer skimmer. The pain of that transformation shredded the last few strands of sanity he had left.
The Tomb World
While the necrons of the Leytek Dynasty slept deep in their tombs, the world that was theirs was discovered and laid claim to by other races of the galaxy. The eldar Craftworld Krahlee saw an uninhabited world and nurtured it as a Maiden world. They cultivated it and it was a garden world for the ship bound eldar to visit in times of peace.
After the human galaxy was torn asunder by the Horus Heresy, a small group fled the war torn Imperium and established a colony. The colony grew slowly because they used little of the technology of the Imperium, fearful that either the savage forces of roaming chaos warbands or the heavy handed bureaucracy of the Imperium would notice its use. When the eldar of Craftworld Krahlee took notice of the humans they attacked. Faced with destruction by the eldar a distress signal was sent but it was too late. The humans of Morgan’s Grief were slaughtered. The Imperium arrived too late but found an agri-world and a righteous reason of vengeance to claim it.
The Tomb World Today
Zerg woke to find his home a playground for the hated eldar and infested by a race of primitives with powerful weapons and seemingly unending numbers.
He immediately instructed the crypteks to speed up the awakening of the Leytek but also to keep them hidden. Zerg and his lieutenants began a series of quick raids killing eldar and human alike. This temporarily satisfied their rage and lust for killing. These raids also provided Zerg with much needed information on how the galaxy changed during their long sleep.
The Necrons would pounce on the unsuspecting interlopers of their world. Zerg’s lieutenants zooming in first Gauss blasters thinning out the foe. Zerg would then sweep in swinging his Warscythe and decimate the rest in a frenzy of hacks and slashes.