Farseer Tai’Len of the craftwold Biel-Tan is a formidable psyker and military general. Tai traveled many of the Paths of the Warrior before taking the Path of the Seer. On each path he learned lessons that make his battle plans very effective.
As a Guardian he learned the power of focused mass shuriken fire. He uses his Guardian squads in fleet groups that are always on the move. One squad moving up while another moves back, keeping the enemy within the firing zones of at least 2 Guardian squads at all time. Enhancing the power of the squad closest to the enemy with a well placed Doom on the foe or Fortune on the Guardian squad while the other Guardian squads wheel around the foe.
As a Striking Scorpion he learned how a swift strike can decapitate the leadership of the enemy, causing disarray among their troops. Wielding a Singing Spear and protected by his Rune Armor Tai’Len will take on the foe’s generals in single combat. Wielding the powerful Executioner or Mind War spells Tai to weaken his foes. Then provides the killing stroke with his spear.
Tai learned the power of Doom on his enemies while he trod the path of the Banshee. The whirling blades and acrobatic movements of the Banshee are far more deadly when their target is Doomed by a friendly farseer. A single squad of Banshees will decimate an enemy unit that is Doomed in one charge. Tai was impressed both with how quickly a squad of Banshees will remove an enemy unit from the fray and how many more of his Banshee squad mates survive the battle when the enemy was Doomed.
In the Corconna system Tai’Len led a branch of the Swordwind against a growing Ork Waagh. The large number of Orks they faced were whittled down by rotating squads of Guardians until the battle-enraged Orks fled. Squads of Vypers armed with shuriken cannons harried the Ork flanks, funneling the Orks into the deadly fire zones of the Guardians.
On the swamp moon of the gas giant Serol VII Tai fought toe-to-toe with the Necron Overlord S’Zentol while squads of Dire Avengers and Howling Banshees kept S’Zentol’s Warriors and Immortals at bay. Tai kept the tireless being of living metal engaged in single combat for hours until finally he disarmed the overlord and pierced the metal shell of S’Zentol. The Eldar withdrew, knowing the Necrons were delayed from gaining their full strength but were not truly defeated.
The Dire Avengers of the Shrieking Soul Shrine have a long history with the craftworld Biel-Tan. Their exarch is one of the oldest of all the Dire Avenger shrines. A master of warfare in times of crisis he leads his avengers in swift strikes. Uncannily striking the foe in their weakest spots. These strikes cause the enemy’s commanders to change their battle plans to the benefit of the forces of Biel-Tan.
The Shrieking Soul Shrine Dire Avengers work closely with Howling Banshees. They thin an enemies ranks with their focused shuriken fire before the Banshees leap in. The exarch wields the dire sword Soul Scream, given to the first exarch of the shrine by Asurman himself. Through a millenia of battles it has been wielded by the exarch of the shrine.Its killing stroke decapitating the foe. The soul gem on the sword is said to hold the soul of an exarch slain by Asurman for fleeing the battlefield and dishonoring his now cursed and forgotten shrine.
Small Strike Teams
For small strikes the exarch will take his 4 most trusted warriors in a Falcon that delivers them where they need to be. The Falcon then provides covering fire. After accomplishing their purpose they return to the Falcon and move on to their next target. The small strike teams never get bogged down in long, protracted fights. These small teams strike behind the enemy’s lines, forcing the enemy commander to deal with them.
Large Strike Teams
For larger strikes the exarch will take a full squad and a Wave Serpent to deliver them where their firepower will provide the greatest benefit. The larger squads have successfully held up rampaging Orc mobs and turned Tyranid swarms to where they could be decimated by other the forces of Biel-Tan.
The larger teams hold a portion of the battlefield, denying the enemy a flanking maneuver or forcing the enemy to split his forces around the Dire Avengers.
The Avatar of Khaine is the embodiment of the spirit of Khaine in a shell of molten metal.
Khaine was the god of war of the Eldar. In times of crisis, when a craftworld goes to war the spirit of Khaine is summoned and a towering construct of metal is imbued with Khaine’s rage. The avatar stirs the spirit of war in the breasts of the craftworld’s citizens as they don their war masks as Guardians or one of the Aspect Warriors.
The fiery, blazing avatar towers over the Guardians and they become fearless in his vicinity. Wielding the Wailing Doom, a fearsome weapon in the shape of a sword or a spear the Avatar stalks the battlefields of the 41st millenium destroying all foes it comes across.
The Citadel metal model of the Avatar is a fine sculpt but is showing its age. Also, it hardly ‘towers over the battlefield’ anymore, being about the size of a plastic Wraith Blade.
On the table
A main role of the avatar is to provide a bubble of fearlessness to the units around him. It’s prime role is to get into combat and start slaying the foe. The great strength and high toughness make the avatar an excellent tool for taking out high value targets. One must be careful against being tarpitted by lesser foes.
This model was painted with Citadel colors. I tried some wet blending but became impatient and so the blending is not as smooth as intended. The green hair and green gemstones are intended to show this is the Avatar for the craftworld Biel-Tan. After applying the static grass and sand to the base I sealed it with Citadel Purity Seal. Big mistake. It frosted over horribly.
I applied a gloss coat and that reduced the frosting.
Vyper was primed with gray Stynylrez from Badger. Then sprayed with Citadel Warpstone Glow watered down 1 part paint, 2 parts water. Highlighted with Citadel Warboss Green also watered down 1 part paint , 2 parts water using Badger Patriot 105 airbrush. Final highlight was Skarsnik Green applied with brush.
These are Eldar Biel Tan Guardians that I completed just as the Fracture of Biel Tan was coming out. I’m glad that the events in that book didn’t make my growing Biel Tan force obsolete! In the past I’ve always been happy with just painting my bases Goblin Green. With my Dark Angels I started using the Citadel Armageddon Dust texture paint with a dry brush of Citadel Tyrant Skull. For my Biel Tan I’m going with a mixture of static grass and sand. The sand is neutral so the white armor of the guardians stands out and touches of grass tie in nicely with the green of their helmets and the stripe on the top of their shuriken catapults. I have another Eldar force that I haven’t used or even looked at in years where I used the traditional method of painting spirit stones with lackluster results.
With the Biel Tan I’m using the new gemstone technical paints over a base of Stormhost Silver. The gemstone paints are like a thick wash that dries glossy. They’re quick and easy to use and look great to me.