The Dice Roll …

Delaque v Escher

Brief firefight between Delaque and Escher gangers caused hivers to dive for cover.

The Delaque of Noz’s Nightshades unexpectedly run across some Escher led by the Death Mistress Caroline at the stairs near the South Gate of the Charred Hive. Noz’s Delaques were heading towards a known hive snitch when the unexpected encounter occurred. Caroline was on her way to kill the snitch for attempting to sell Caroline information the snitch wasn’t supposed to have.

Les Dames Bleu charge in!

5 escher charge

Some of Les Dames Bleu charge another nasty underhive tentacle. This Escher crew is armed with an executioner, a couple of stub pistols (‘stubbies’) and a combat shotgun. With a Death Maiden backing them up, they should make short shrift of this intruder from below.

Les Dames Bleu are ferocious. They shoot with a reckless abandon. Burning through ammunition faster than other gangs. Making other gangs think their motto is: “Keep shooting, it won’t hurt the dead!” .

Their wild blue hair, green leggings and bright yellow armor displays their contempt of their foes’ capabilities by making the Gals in Green very easy to see even in the darkest depths of the hive.

This

Pipe Meeting

Escher & Delaque meet around pipe

You never know who you’ll run into in the Underhive. The Delaque had no interest in this pipe until these Escher started hanging around it and keeping an eye on it in general. This piqued the Delaque’s curiosity, this piquing leading to a lot of peeking by the Delaque. What’s with this pipe? And what will happen when their piqued curiosity reaches it’s peak?

Now all eyes are on this pipe…

Ganger 9

Ganger 9

And then there’s Ganger 9 running atop Promethium tanks pistol aimed cleverly away from said Promethium tanks. His bald head is testament to an earlier run-in with the Tanks ‘O Promethium when he was just a beginning ganger. Since then 9 is always ultra-aware of his surroundings when those surroundings include Promethium in any type of storage container.

Ganger 13

Ganger 13 autopistol and knife

Ganger Thirteen (aka #13) is an up and comer in Gorman’s Gunners. Always ready with his autogun and fighting knife 13 is often in the forefront of the gangs’ battles. He can be a little sneaky crawling amongst the pipes and walkways of the underhive.

Wrecker #2 with fog

Wrecker 2 stub gun and knife and fog

Here’s Wrecker #2 probably coming in for a landing obscured by the smoky haze of the underhive. Wrecker 2 recently joined the wreckers, having just completed building and testing his jump pack (it worked 3 times without blowing up thus passing the test). Only having a stub gun and knife Wrecker 2 knows he has to get close to his opponent/prey/foe to do quick significant damage.

Wrecker 2 stub gun and knife

And here is the un-‘enhanced’ image. That is, the original image of Wrecker #2 without that cool swipe of fog on the enhanced image above. (I include this image so as not to have any Wendy Testaburgers raising objections about passing off enhanced images as originals.).

Ganger 8

Ganger 8 stub gun and knife

The Orlocks are a very age-friendly gang. Anyone who’s any good with a gun or a knife is welcome. The key phrase being ‘any good’. Ganger 8 is considered a ‘juve’ amongst the gang because he’s relatively lightly armed. This grizzled bald old coot has obviously been around the hive a few times! Juve indeed!

Ganger 7

Ganger 7 autopistol and knife

Running up with his autopistol at the ready Ganger 7 is a stalwart member of the gang. Eager for a scrap and with the scars to prove it 7 has been a part of Gaius Gunners’ for years. Whether helping protect gang territory from other gangs or providing protection to Ash Road caravans he’s been in the thick of the gang’s activities.