The Dice Roll …

Wrecker #2 with fog

Wrecker 2 stub gun and knife and fog

Here’s Wrecker #2 probably coming in for a landing obscured by the smoky haze of the underhive. Wrecker 2 recently joined the wreckers, having just completed building and testing his jump pack (it worked 3 times without blowing up thus passing the test). Only having a stub gun and knife Wrecker 2 knows he has to get close to his opponent/prey/foe to do quick significant damage.

Wrecker 2 stub gun and knife

And here is the un-‘enhanced’ image. That is, the original image of Wrecker #2 without that cool swipe of fog on the enhanced image above. (I include this image so as not to have any Wendy Testaburgers raising objections about passing off enhanced images as originals.).

Ganger 8

Ganger 8 stub gun and knife

The Orlocks are a very age-friendly gang. Anyone who’s any good with a gun or a knife is welcome. The key phrase being ‘any good’. Ganger 8 is considered a ‘juve’ amongst the gang because he’s relatively lightly armed. This grizzled bald old coot has obviously been around the hive a few times! Juve indeed!

Ganger 7

Ganger 7 autopistol and knife

Running up with his autopistol at the ready Ganger 7 is a stalwart member of the gang. Eager for a scrap and with the scars to prove it 7 has been a part of Gaius Gunners’ for years. Whether helping protect gang territory from other gangs or providing protection to Ash Road caravans he’s been in the thick of the gang’s activities.

And here comes Ganger 6!

Here’s ganger 6 sporting a leather trenchcoat and dark green tunic. Armed with a sawn-off shotgun and stub gun Ganger six sidles slyly into combat peppering his foes with scattershot from his shotgun saving his stub gun for follow up killshots.

Ganger 4

Ganger 4 autogun

And here’s Ganger 4 sporting an autogun with a merry twinkle in his eye. Ganger 4 has been around a while, cheering up fellow gang members with his shouts of “Hey! Not so close!” or “not me you idiots!! I’m on YOUR side!!” which almost always catches out an enemy fighter who’ll pause before attacking Ganger 4. That pause is not a pause that refreshes. It usually becomes a permanent pause for the enemy fighter.

Ganger 5 with Harpoon Launcher

Ganger 5 with Harpoon Launcher

Gangers come and go, really good weaponry you’ve got to hang onto. Harlo the harpoon launcher has passed through many hands over the years. Just as Spike the harpoon has passed through many enemies through those same years.

Allegedly Spike and Harlo have been together for centuries an indomitable pair piercing their enemies and dragging their enemies back to their dooms (as though being impaled by Spike wasn’t pretty dooming to begin with).

Gang Member #12

ganger12, autopistol and knife

Ganger #12 (name to be earned later) is a jolly Orlock running around with an autopistol and combat knife. Ganger #12 likes to fight and so far has survived all of his fights. He wants to fight a millisaur because he thinks it would be cool. That’s what you get with a ginger ganger.

Arms Master Drusus and his mastiff Growler

Champion Arc Hammer Mastiff

Drusus stepped into the arms master’s full servo harness after the previous wearer didn’t survive a Goliath attack. That was over a year ago and now Drusus and the harness move and act as one. With his enhanced cyber-mastiff Growler circling around him, ever-vigilant for any lurking threats Drusus will often punch a hole in an opposing gang’s gun line. Or he can be found rolling up an enemy’s flank with his mighty arc hammer. Growler always watching his back.